Final Fantasy VIII Final Fantasy Wiki. VIIIApril 1, 2. 01. Final Fantasy VIIIVIII Fainaru Fantaj Eito Release dates. Play. Station version February 1. September 9, 1. 99. October 2. 7, 1. 99. PC version December 3. March 2. 3, 2. 00. Play. Station Network version September 2. December 1. 7th, 2. February 4, 2. 01. Steam version December 5, 2. May 8, 2. 01. 4 December 1. Dive In version November, 2. Final Fantasy VIII is the eighth installment in the Final Fantasy series. Clifford Cliffy B Bleszinski once described video game guns profound appeal with this simple sentiment reach out and touch someone. Directed by Takayoshi Nakazato. With Steve Blum, Kari Wahlgren, Kim Mai Guest, Jamieson Price. The Oscar Nominated Short Films 2015: Animation Online English more. Set a few years after Final Fantasy VII Advent Children, this PS2. The weekend is for press conferences about video games. Also, maybe playing some video games, but probably just hearing about new ones. After three seasons telling the story of the burgeoning Rebel Alliance, the fourth and final season of Star Wars Rebels is finally going to show that central piece of. The game is the second Final Fantasy developed for both Play. Station and PC. It was made available as a PSOne Classic over the Play. Station Network in Japan on September 2. North America on December 1. Europe on February 4, 2. Thirteen weeks after its release, Final Fantasy VIII earned more than 5. United States, making it the fastest selling Final Fantasy title at the time. Additionally, Final Fantasy VIII was voted the 2. Japanese magazine Famitsu. Final Fantasy VIII went on to become one of the best selling games in the series the game had shipped 8. March 3. 1, 2. 00. Final Fantasy VIII is a departure from many traditional series standards. With every month comes the death of some shows streaming availability and the birth of others August is no exception. Late summer will see a few recent big. Final Fantasy Vii: Advent Children Streaming Video' title='Final Fantasy Vii: Advent Children Streaming Video' />It is the first Final Fantasy game to consistently use realistically proportioned characters, the first to feature a vocal piece as its theme music, and one of the only titles to deviate from the series traditional means of increasing a characters power via leveling although levels are not completely abandoned as they were in Final Fantasy II. In addition, it does not have a Magic Point based system for spell casting. Instead, magic is collected, drawn, and created from items, and is used to power up the characters via the junction system. The gameplay differs from previous titles, the draw and junction systems being the most notable changes. Instead of leveling up to learn new spells and abilities via weapons or a job class, the player must draw the spells from enemies and draw points, hotspots scattered throughout the game containing random numbers of a specific spell, or create them from items. This eliminates the convention of magic points, but encourages players to hoard and conserve spells both for direct use and for junctioning them to different stats associated with Guardian Forces, who also hold the learning of new abilities. Enemies are randomly encountered on the field. There are three members to a party, and unlike in previous entries to the series, Final Fantasy VIII doesnt do a distinction between front and back row and any party member can attack any target. Pressing the trigger button just as Squall is attacking an enemy has him deal an automatic critical hit. Guardian Forces. Edit. Main article Guardian Force. Siren, a Guardian Force. Summoned monsters are known as Guardian Forces, often abbreviated to GFs. They require junctioning to characters to be used, as well as to utilize their inherent abilities. GFs take time to be summoned, and the time taken depends on the characterGF combination. When selected, the ATB gauge begins to run backwards and the characters name and HP are replaced by the GFs name and HP. Similar to the aeons used later in Final Fantasy X, the GFs have HP and can take damage, shielding party members while being summoned. During the summon charge time, if the GFs HP reaches 0, they get knocked out and the summon is canceled. They cant be summoned until revived. When the GFs ATB gauge reaches zero, the GF is summoned and attacks in a similar fashion to Final Fantasy VII. If the summoned GF has learned the Boost ability, the player can attempt to boost the GFs attack power by up to 2. GF its attack power may actually be reduced rather than enhanced. Guardian Forces gain Ability Points from battles to learn abilities. Each GF has unique abilities, though rare items allow the player to customize each GFs skillsets. Most abilities at least require junctioning the GF to a character, but some abilities also require junctioning to the character to take effect. Each GF has an ability that, once learned, can be junctioned as a battle command. The first two Guardian Forces are acquired at the beginning of the game. Other Guardian Forces can be acquired through sidequests, or by drawing them from a boss. Only three Guardian Forces are given automatically, the others are optional. Junctioning. Edit. Squalls Junction screen. The junction system is used for boosting character stats and to give elementalstatus effects to weapons and armor. The player must junction a Guardian Force to enable the use of battle commands other than Attack. Boosting stats requires characters to obtain magic, by drawing spells from enemies and draw points and by refining from items with GF abilities. The player can junction the spells to stats such as Strength, Vitality, Evasion and Hit Rate. Which attributes can be customized depends on the junctioned Guardian Forces. The Guardian Force can learn to unlock more statistics to junction magic to by earning AP in battle, and by the use of GF items. Experience and leveling. Edit. Squall casts Sleep in battle. As with most games of the RPG genre, Experience Points are awarded following defeat of randomly encountered enemies. The system of leveling in Final Fantasy VIII is unique for two reasons each playable character only requires 1,0. Experience Points to advance to the next level, whereas other games require progressively more points as levels are gained. The statistic increases granted by a level up are minuscule, as major stat growth is relegated to the junction system. The other feature is that enemies and bosses have no set level although bosses have level caps they increase in hit points, statistics, and abilities alongside the player party. Higher level enemies are capable of inflicting and withstanding significantly more damage, and may have additional special attacks. They also possess better magic to draw and items to steal as their level rises. The benefit of this system is no matter where the player is in the storyline, there is a level of difficulty. Furthermore, due to most locations being visited several times during the storyline and for sidequests, enemies encountered early will grow with the party and can still pose a threat later in the game. There are certain locations that are the exempt to this style of creature leveling, notably the Island Closest to Heaven and the Island Closest to Hell, where all creatures are at level 1. Lunatic Pandora, where all creatures are at level 1 regardless of character level with Squall as party leader more info here. Limit Breaks. Edit. Angelo Cannon, Rinoas initial Combine Limit Break. The Limit Break system in Final Fantasy VIII is a more advanced version of the Desperation Attack system from Final Fantasy VI. Each character has a unique Limit Break based on their preferred fighting style. As a rule of thumb, while a characters HP remains below a certain point, Limit Breaks will become available. One notable difference between this system and the Desperation Attack feature in Final Fantasy VI is that the player can opt to attack normally even if a Limit Break is currently available. Another is that the chance of a Limit Break becoming available will increase the lower the characters HP becomes, among other factors. Also, while Desperation Attacks could only be used once per battle, there are no limits to how often Limit Breaks can be performed, so long as the character remains in critical condition. Several characters Limit Break sequences are interactive, requiring the players skill to reach its full damage potential if performed correctly, these interactive Limit Breaks can be far more powerful than the non interactive ones. Field gameplay. Edit. The party exploring Winhill. Final Fantasy VIII doesnt have treasure chests, the player being rewarded with finding magazines, draw points, Triple Triad cards, and sometimes items from talking to NPCs instead. X Wings Will Finally Enter the Rebellions Arsenal in the Last Season of Star Wars Rebels. After three seasons telling the story of the burgeoning Rebel Alliance, the fourth and final season of Star Wars Rebels is finally going to show that central piece of rebel iconography the X Wing itself. Yesterday, attendees to Dragon. Cons Star Wars Rebels fan panel got a fabulous surprise Henry Gilroy, co executive producer of the show, made an appearance, chatting with fans and dropping some new tidbits on the upcoming season of the show. Chief among them is the revelation that, finally, after three seasons of conspicuous absence, X Wings will finally open their S foils and swoop into Rebels. The news comes via Star Wars Insiders Bryan Young, who tweeted the panel. I kind of love that its taken this long, to be honest. One of the interesting things to note about Rebels over its four seasons has been the way its slowly evolved its art direction. The first season, focused mostly on the planet of Lothal, avoided the imagery traditionally associated with the Rebellion in the Original Trilogy almost entirely. Kanan, Hera, and their crew werent Rebels, not officially they were an isolated cell taking orders by proxy, with no ambition toward making change on a galactic scale. The look of the show followed suit it was more Tatooine than Yavin IV. Then, as the Rebel Alliance the audience is more familiar with has begun to coalesce, thats started to shift. The second and third seasons introduce the traditional rebel flight suits, with B Wings and Y Wings and early looks at Rebel bases and troopers. You even see this reflected in Ezra, whose look in season three more closely conforms with what the main story has trained us to expect from a Jedi, aging up a little and trading out his stun gunlightsaber combo for a more traditional green blade. Now the final season, from what weve seen, looks to continue the trend. Weve seen glimpses of the base on Yavin IV, camo fatigues like those worn in Return of the Jedi, and now we know well see X Wings, perhaps the most iconic and obvious symbol of the Rebel Alliance and Star Wars as a whole. Its a visual shorthand for the evolution of the Rebellion across the series, from a fledgling guerrilla cabal to the uncertain but formidable movement seen in Rogue One and A New Hope. Its a fitting move for the ending of the series, a sort of symbolic passing of the torch. The final season of Star Wars Rebels premieres this fall. Any other traditional Star Wars touches you hope Rebels pulls off before its swan song Twitter, via Screen.